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Examples
Each example is a complete scene. Open one in the playground to edit it; the link carries the code, so you can share what you make.
- A small studioSeveral devices in one scene.
- A deployA terminal, a cloud and a status badge, told in steps.
- Typing code on a screenScreens have code(), and typeOn types it letter by letter.
- Building a scene upfadeIn, draw, stagger and seq. A chapter marks a step you can jump to.
- A chatBubbles in and out, typing dots, typeOn per message.
- A chart in a sceneA chart is a plane in the scene. It grows in, then morphs to new numbers.
- A dashboard on a screenFour charts put on a monitor like any other element.
- Radio from a routerArcs above the router; animating the phase moves them outward.
- Stereo rigTwo cameras a baseline apart. Moving the point away shrinks the disparity: Z = f * b / d.
- A plane under a matrixThe grid and basis vectors deform under a 2x2 matrix.
- KeyboardBuilt from real layouts. Keys can be pressed and lit by id.
- A flow of dataArrows and pulses between devices, driven by one timeline.
- A cube, folded from its netSix squares are drawn on the ground, each gets its letter, then the net folds shut into a cube that turns on its base. The home page uses it.
- Letters that trade placesThe letters c s e e n stand on five squares, c and n in the accent colour. The c steps over the s and the n over an e, so the word reads s c e n e, then they swap back, in a loop.